Design Features and Academic Emotions in Educational Games [Yue-Xiang Zhang, Jian-Sheng Li and Yi Li]

  • 发布日期2012-12-03
  • 浏览次数2200

Yue-Xiang Zhang, Jian-Sheng Li and Yi Li

 

Abstract: The purpose of this study is to investigate how the design features affect the players’ academic emotions in educational games. As a sample, 36 players were recruited to evaluate six electronic games on training players’ abilities to use the games. The researchers averaged their evaluation scores and considered related scales of three games concerning “Balance”, “Rescue” and “Gates of Logic.” Forty participants (19 female and 21 male) were tested on academic emotions and on the Learners’ Psychological Pleasure Scale. Results of this study reveal significant differences in educational games design features and academic emotions, such as a positive correlation between control and positive-high arousal emotions/ concentration and positive-high arousal emotions; a negative correlation between concentration and negative-low arousal emotions/ challenge; and a negative-high arousal emotions/immersion and negative emotions. Therefore, these results may contribute to the emotional design embedded in educational games.

 

Keywords: educational games, educational games design features, academic emotions

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地址:中国·北京·清华大学建筑馆北三层 邮编:100084 清华大学教育技术研究所 版权所有 2012.9